io9 has a great list of
rules for writers of short stories/fiction. The list is geared toward science fiction stories, but it could easily be applied to fantasy shorts as well. For instance, the seventh rule,
Don't confuse your gimmick with your plot. You may
have a great idea for a piece of future technology, or some amazing
mutation that turns a whole bunch of people into musicvores who survive
by eating your memories of rock concerts. Maybe you have the most
original basic premise evar -- but that's not your plot. Your plot is
how your new widget changes the people in your story, and how it
affects their lives. Or what decisions your people make as a result of
this new technological breakthrough.
could as easily be applied to magic in a fantasy story. A cool magical ability does not a plot make.
The first of the rules is also of enormous importance when applied to fantasy:
World-building should be quick and merciless. In a
novel, you can spend ten pages explaining how the 29th Galactic
Congress established a Peacekeeping Force to regulate the use of
interstitial jumpgates, and this Peacekeeping Force evolved over the
course of a century to include A.I.s in its command structure, etc.
etc. In a short story, you really need to hang your scenery as fast as
possible. My friend and mentor d.g.k. goldberg always cited the
Heinlein line:
"The door dilated," which tells you a lot about the surroundings in
three words. Little oblique references to stuff your characters take
for granted can go a long way.
Stories (and, to go a step further, even novels) are much more
interesting when the author allows the reader to figure out the world
for herself. Lengthy or overt exposition, especially when written from
a character's point of view, is unrealistic and usually the mark of an
amateur. People don't go around reviewing the founding of their nation
by the Prophet King Delorean in their heads as they herd sheep, for
example, and they don't have expository conversations in which they
conveniently explain what to them are normal aspects of everyday life.
When people talk to others with whom they share a common knowledge,
they do so obliquely, because the other person will know what they're
talking about after even the most cursory mention of it.
Think about how you might tell a story about, say, a friend going to
vote for President (a fairly complex process unique to democratic
nations that is nonetheless immediately understood by a single word) in
an email to a friend. You would probably start by saying something
like "On the way to work Wednesday morning, he stopped to vote."
Imagine for a moment that you are telling this in the voice of an
American (albeit in the third person) to an American reader. Not only
would you not have to explain that your friend was voting to elect
someone to political office, but it would also likely be unnecessary,
if the story concerned recent events, to even mention that the election
in question was for President of the United States. An American, at
the time, would understand all of this as soon as he read the words "he
stopped to vote." A non-American would not, however; but give them
enough examples, and she would probably be able to figure it out. In a
fantasy story, then, world-building should be present for the careful
reader, but not thrown in the reader's face.
There are times, however, when nothing but a full account of past
events or of how something works in this world will suffice. Luckily,
fantasy authors have the crutch of the Bard character and of the mentor
character who teaches the young farmboy his history. Like any such
device, this can be used expertly or inexpertly. The experts make of
it an imaginative and engaging addition to the story; the amateurs use
it as clumsily as any other expository technique. Good examples that
come to mind are the smoke-wreathed conversation between Gandalf and
Frodo in Bag-End in The Fellowship of the Ring and Doctor Morgenes
drinking beer and cleverly using the socratic method to teach a
befuddled Simon his history as the latter sweeps out the Doctor's
chambers.
Short fiction is where most authors begin developing their talent. It
is also a great resource for those readers craving more stories about
their favorite fantasy worlds. George R. R. Martin, Orson Scott Card,
and many other writers wrote short stories set in their worlds long
before they wrote the epics that made them famous.
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